Hi Daniel,
SMuFL 0.7 is very impressive! Things sure have come a long way over the past year. Mark Adler and I have some suggestions for further improvements which I'll be sending in future emails. Those are things like adding a few glyphs added here, subtracting a few glyphs there, plus some metrics and metadata tweaks. I first wanted to discuss one fundamental issue introduced in SMuFL 0.7 which I believe greatly decreases SMuFL's usefulness. I hope that this change can be undone for SMuFL 0.8. This is the statement that code points may change between revisions, and that canonical names should be used instead (p. 13). Canonical names are a wonderful addition to SMuFL. They will make life far easier for referencing SMuFL features from MusicXML, and provide a nice possibility for mapping current pre-SMuFL fonts to a standardized mapping. If people want to use them to track changing code points between SMuFL 0.7 and 1.0, that's fine. Once SMuFL 1.0 is released, though, code points should never change. The one exception would be if SMuFL eventually moves from the private area directly into the Unicode standard. New code points may be added, and maybe even some old code points get deprecated, but they should never change. One of the fantastic powers of Unicode is that you can take a single 32-bit code point and know what it means without depending on context. You don't need to know a Windows code page or a Mac character encoding. You don't need to refer to a metadata or mapping file. The code point is a unique identifier and contains what you need to identify the semantics in a single quick atomic operation. If code points are mutable between versions, we start moving back to where we were before SMuFL, or before Unicode. SMuFL is no longer an accurate name because there's no longer a standardized font layout. Instead it should be SMuFT for a standard music font taxonomy. In order to interpret the semantics of a 32-bit number, you need access to metadata that you may or may not have. A simple, atomic, context-free operation has become more complex, transactional, and context-sensitive. This single decision could adversely affect the speed and reliability of all SMuFL software, and complicate the free and easy substitution of fonts that it is supposed to empower. I really can't see any significant corresponding benefit to this decision. The documentation may be marginally improved, but Unicode has had no problems that I know of by documenting new glyphs in an "Additional xyz symbols" range. Add more padding in different glyph ranges if you like to help avoid this, but it's no big deal if similar glyphs get split up into a couple different ranges over the years. I hope you will please reconsider this change that was introduced in 0.7 and revert back to the way things were in earlier SMuFL versions. Perhaps the spec could make even more explicit that code points will not change once SMuFL 1.0 is released, though new code points may be added. Thank you very much for your consideration of this request. Best regards, Michael Good VP of Research and Development MakeMusic, Inc. ############################################################# This message is sent to you because you are subscribed to the mailing list <[hidden email]>. To unsubscribe, E-mail to: <[hidden email]> To switch to the DIGEST mode, E-mail to <[hidden email]> To switch to the INDEX mode, E-mail to <[hidden email]> Send administrative queries to <[hidden email]> |
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